0

The heartbeat of the MGD program is to equip and prepare its students. With small classes of 8 – 15 people, the experience is conducive to deeper discussion and mentorship throughout a student’s journey with UIW.

All
Makoto Niijima - Persona 5


Makoto Niijima – Persona 5
I finally got to finish making everyone’s favorite girl from Persona 5, Makoto Niijima. This one project was a dream project that I’m happy with how it came out looking in the end, and eventually, down the line, I hope to get around to making all the other Phantom Thieves.

Link: https://www.artstation.com/artwork/KrvlyX

Makoto Niijima – Persona 5

Work of Higinio Gonzalez

Train Yard


Train Yard
3D Environment Rendered with Unreal Engine.

Train Yard

Work of Jared Wallace

Stylized Demon Room


Stylized Demon Room
I based this amazing room by a digital artist, Anna Kharlamova. She gave me the opportunity to turn her 2D demon house into 3D. I had to tweak some things and I also wanted to exaggerated some objects, I love how it turned out. I had a lot of fun with it, its one of my favorite pieces.

Link: https://www.artstation.com/artwork/xJZLr4

Stylized Demon Room

Work of Kaycee Crosson

House in the Forest


House in the Forest
This was another project I did for my Advanced Project Practicum Class at University. The hardest part about this project was lighting in Unreal. Especially the foliage. The foliage took most of my time and the way that it played with the lighting was terrible, so it took a lot of technical skill to get it to look better. My goal was to make this art to look as similar to the concept but to improve it in 3d as well. Obviously, for 3D I needed to tweak with a lot of things, and it was definitely a challenge, but I don’t hate my final result.

Link: https://www.artstation.com/artwork/D5OZWe

House in the Forest

Work of Hunter Haag

Oni Soul Eater


Oni Soul Eater
This is a character that I am revisiting and plan to improve the model, textures and rendering, by adding more detail throughout the model. I thought that this character could use some of the new techniques that I have learned since its previous version.

Link: https://www.artstation.com/artwork/L3WzER

Oni Soul Eater

Work of Mark Anthony Salinas


Work of Anna Faryniarz


Work of SAMANTHA SCHARF

Stylized Witch House


Stylized Witch House
I based this amazing room by a digital artist, Marya Yartseva. She gave me the opportunity to turn her 2D witch house environment into 3D. I had to tweak some things and I also wanted to exaggerate some objects, I love how it turned out. This one was a challenge but it was also a lot of fun.

Link: https://www.artstation.com/artwork/xJ2Vb2

Stylized Witch House

Work of Kaycee Crosson

Little Witch Academia Fan Art


Little Witch Academia Fan Art
I wanted to share some fan art I did for a fun Little Witch Academia project. this was my first time using Arnold for the rendering process, so learning its pipeline was an interesting challenge.

Link: https://www.artstation.com/artwork/xzPyaR

Little Witch Academia Fan Art

Work of Kendall Robison

Paranormal Investigator's Basement


Paranormal Investigator's Basement
Another render done for my portfolio.
Based on TJ Foo’s amazing Concept art which can be found here.

Link: https://www.artstation.com/artwork/lVqleo

Paranormal Investigator's Basement

Work of Kendall Robison

Zagreus - Hades


Zagreus – Hades
Let’s go, Zagreus. I wanted to pay tribute and model Zagreus from Hades for my final project in school, an awesome character from an awesome game. I was looking to create a much more game-ready model this time around, taking into consideration the polycount and topology. Texturing was a fun process; I did a lot of hand-painting for this, and I even rigged and then posed the model because I wanted to present it within Unreal. I got to play with a lot of lighting and understand Unreal’s material shaders, and as a result, I liked how my model turned out in the end. Only looking forward to using Unreal again in the future

Link: https://www.artstation.com/artwork/g2NY6m

Zagreus – Hades

Work of Higinio Gonzalez

Long Ride Home


Long Ride Home
This is based on New York City subways in the 80’s. The original concept was to model a subway and create an uncomfortable atmosphere, whether it be from another person, an object or the environment. After looking for reference I found that the 70’s and 80’s New York subways were the dirtiest, and it went with the concept!

Link: https://www.artstation.com/artwork/Jl1qan

Long Ride Home

Work of Abraham Lara


Work of KAELIN SIERRA


Work of Rosio

Forgotten Queen's Nightmare


Forgotten Queen's Nightmare
Senior Thesis project by Hunter Hagg, Jared Wallace, Cade Ryan Moldenhauer, Sam Scharf, Luis Avila, Luis Mesa, Sydney Portales, Amanda Jorge, Jake Partridge.

Forgotten Queen's Nightmare

Senior Thesis Project of 2020

Time


Time
Senior Thesis project by Kaycee Crosson, Higinio Gonzales, Bryan Ibarra, Laura Gearhart, Louie Montoto, Josh McMullen, Mark Salinas, Michel Ramires, Nari Hodges.

Time

Senior Thesis Project of 2020

Anchor


Anchor
Senior Thesis project by Anna Faryniarz, Chelsea Theriot, Camilla Dominguez, Joseph Ruiz, and Kendall Robison. Music and sound design by Friedrich Hueppe.

Anchor

Senior Thesis Project of 2019

The Hunt


The Hunt
Senior Thesis project by Carlos Garcia, Erick Villarreal, Dannette Salinas, Jeremy Stover, Dominique Duff.

The Hunt

Senior Thesis Project of 2016

Want to know more about us?